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TOKENIZED LORE SERIES 4: KHAUREDS
Leido en 1 minutos
Escrito el 17-03-2024 por en ALIEN WORLDS
Visualizaciones 25

A note from the Alien Worlds Loremasters: The Khaureds have been designed and released as the successor race to the Reptiloids, and form part of a comprehensive revamp of Alien Worlds races

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GALACTIC HUBS LAUNCHES TARGET COMMUNITY GRANTS
Leido en 1 minutos
Escrito el 17-03-2024 por en ALIEN WORLDS
Visualizaciones 29

In the ever-evolving universe of Alien Worlds, Galactic Hubs stands at the forefront of creative development. Today, we’re thrilled to announce the launch of our Targeted Community Grants, a program designed to

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INTRODUCING ALIEN WORLDS API COMMUNITY GRANTS: BRIDGE TO THE ALIEN WORLDS METAVERSE
Leido en 1 minutos
Escrito el 17-03-2024 por en ALIEN WORLDS
Visualizaciones 22

Following the momentum of increased API usage since the Unconference Hackathon in October last year, Galactic Hubs proudly announces the launch of Alien Worlds API Community Grants. This initiative invites developers to

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SYNDICATE UNDERGROUND ISSUE #15
Leido en 1 minutos
Escrito el 17-03-2024 por en ALIEN WORLDS
Visualizaciones 22

Welcome to the 15th edition of Syndicate Underground, where we examine the latest developments from across the six Planetary Syndicates. Highlights include Magor’s support for the Starblind comic and Veles’s Bluepaper contest,

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Create Games On WAX Using Unity, Part 9 — Ending The Game
Leido en 12 minutos
Escrito el 17-03-2024 por en MIKE D CRYPTO
Visualizaciones 33

Create Games On WAX Using Unity, Part 9 — Ending The Game

03/11/2024

Hello and welcome to part 9 of my tutorial series for creating games on WAX Blockchain, using Unity. Parts 1–8 can be found at

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Dive Into the Hyper Husky Universe!
Leido en 3 minutos
Escrito el 17-03-2024 por en WAX official
Visualizaciones 29

This article is published on behalf of Hyper Husky

Get ready to join the most colorful, wild, and fun PFP project on WAX — Hyper Husky! It’s not just about holding an adorable digital pup; it’s

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Create Games On WAX Using Unity, Part 4 — Checking If A User Holds An NFT
Leido en 14 minutos
Escrito el 28-02-2024 por en MIKE D CRYPTO
Visualizaciones 65

Create Games On WAX Using Unity, Part 4 — Checking If A User Holds An NFT

02/24/2024

Welcome to part 4 of my ultimate guide for creating Unity games on WAX Blockchain. In the previous articles, we

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Season 16 is full of updates!
Leido en 4 minutos
Escrito el 28-02-2024 por en Wombat
Visualizaciones 77

Hello Dungeoneers!

It’s Sweet 16 in Dungeon Master, and this season, you better get ready to get even more close and personal with your clanmates on your own Base!

Sprinkled with a few other tweaks

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Create Games On WAX Using Unity, Part 5 — Physics!
Leido en 15 minutos
Escrito el 28-02-2024 por en MIKE D CRYPTO
Visualizaciones 54

Create Games On WAX Using Unity, Part 5 — Physics!

02/25/2024

Hello and welcome to part 5 of my ultimate guide for creating video games on WAX Blockchain, using Unity. In the previous article, we checked

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Spielworks and Qorbi World — a match made in gaming heaven
Leido en 6 minutos
Escrito el 28-02-2024 por en Wombat
Visualizaciones 63

Spielworks and Qorbi World — a match made in gaming heaven

Hello everyone!

You may have seen on Wombat’s socials a few days back that we’ve partnered with Qorbi World — a robust multi-title esports ecosystem with a true

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Create Games On WAX Using Unity, Part 6 — Adding The Ball To Our Breakout Game
Leido en 9 minutos
Escrito el 28-02-2024 por en MIKE D CRYPTO
Visualizaciones 66

Create Games On WAX Using Unity, Part 6 — Adding The Ball To Our Breakout Game

02/26/2024

Intro

In the previous article, we added a paddle and walls to our Game Scene. We also added physics to the

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Create Games On WAX Using Unity, Part 7 — Displaying The User’s Score
Leido en 10 minutos
Escrito el 28-02-2024 por en MIKE D CRYPTO
Visualizaciones 61

Create Games On WAX Using Unity, Part 7 — Displaying The User’s Score

02/27/2024

Hello and welcome to part 7 of my tutorial for creating games on WAX Blockchain using the Unity SDK. Parts 1–6 can all

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